![]() ![]() ![]() Is there any way I can edit my original post with a new download link, or should I start a new thread? Thanks. Similarly, modder ‘Gabriel Lichacz’ released an HD Texture Pack for Medal of Honor: Allied Assault. It's been fun to work on this, so there is a strong chance I will continue in it. Modder ‘Kuzja80’ has released an AI-enhanced HD Texture Pack for Call of Juarez. ![]() Status: Most environment textures changed, some items, posters, etc. 'New features include for 1.1: MDK Tools - Support for collaborative development Improved Lightmapping - Better shadows, fewer artifacts - Support for. ![]() 2K textures for Medal of Honor Allied Assault upscaled using ESRGAN algorithm. This is the Medal of Honor: Pacific Assault modification developer kit, the first version officially released by EA Games. That! I would be totally cool with having this post moved to the Custom Texture forum. This mod is not opted-in to receive Donation Points. Oh, shoot. Yeah, I don't want to do that. I want to do the right thing. I will remove the textures from the pack and make my own instead. I appreciate Making your own custom texture based on or inspired by the XBOX textures should be fine, legally speaking, and we encourage that route. To avoid any trouble, such textures would not be permissible in a project here. The original textures from the XBOX version are copyrighted material, thus we're not allowed to redistribute them without permission from the people who hold the rights to them. Quote:If you're going to use those as a base for editing and refining your own custom textures, that's fine, however, if you're just doing copy+paste, that's going to be an issue with regards to copyright. The new enhanced weapons use the original textures, in order to mantain the original art style. Otherwise, it looks great so far! This can be moved Custom Texture Forum if you want it there just let me know. This mod aims to enhance the models of the MoHPA weapons. It may seem a little paranoid, but we've had a few other projects that literally copied textures from a different version, which is something we want to avoid for the reasons above. If you're going to use those as a base for editing and refining your own custom textures, that's fine, however, if you're just doing copy+paste, that's going to be an issue with regards to copyright. Once that's done, and the article has been expanded to a satisfactory level, feel free to remove this template.JayGee24 Wrote:- Rip weapon textures from the Xbox version. The format used for the textures is DTX (some variation of DXT compression). All the game files packed into REZ archives. We need you to expand this article and fix any problems you can find with it. There are several versions of LithTech Engine, but concepts are the same, at least for versions from 1.0 to LithTech Jupiter. Corpsmen may only choose a rifle as their starting weapon, and then only a non-sniper rifle. The Corpsman has the most limited weapon selection in the game. The medkit has limited charges (usually 12 heals and 12 revives), but this can be replenished by walking over a dead Corpsman’s dropped pack. The player must be right next to his or her teammate to heal them. Right-clicking will also revive an incapacitated teammate. Once drawn, a left-click will heal the corpsman, and right-click will heal a teammate. The medkit is equipped by pressing the 4 key (default). A corpsman's icon is a red crossĬorpsmen start the game with a medkit that allows them to instantly and completely heal themselves or injured teammates. 19921, 19922, 19923, 19924Medal of Honor - Pacific Assault (USA) (Disc 1)Medal of Honor - Pacific Assault (USA) (Disc 2)Medal of Honor - Pacific Assault (USA). Corpsman, or Kangohei, is a class in Medal of Honor: Pacific Assault multiplayer. ![]()
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